First Demo // Feedback

Story Outline "In the basement of a top-secret commercial facility, a long-neglected experiment monitoring interactions between quantum particles suddenly begins reporting some unusual activity. It was discovered that the observed phenomena are replicating the behaviour of audio waves and, when interpreted as such, fill the room with entirely new sonic worlds. As a foremost researcher … Continue reading First Demo // Feedback

Technology // Bluetooth Beacons

The Technology See link below for an in-depth guide to Bluetooth beacon technology and general uses: https://www.bluemaestro.com/ultimate-guide-bluetooth-beacons/ Summary Bluetooth beacons are Bluetooth low energy transmitters which broadcast or ‘advertise’ their unique identifier to any nearby Bluetooth capable devices, such as a smartphone or tablet. When in close proximity to a beacon, or within a specified … Continue reading Technology // Bluetooth Beacons

Prop Build // Deteriorating Audio Log / Storybook

Below is the full video of this project in action, including an earlier (failed) test using a light dependent resistor as a trigger: https://www.youtube.com/watch?v=0QfL1vecFZ8 Description This build is intended to showcase one type of narrative mechanism made possible by the unique combination of real world input, Pure Data and Wwise. In theory this is a … Continue reading Prop Build // Deteriorating Audio Log / Storybook

Case Study // Detroit: Become Human

Site: https://www.playstation.com/en-us/games/detroit-become-human-ps4/ ‘Detroit: Become Human’ is a narrative driven adventure game, developed by Quantic Dream (Heavy Rain, Beyond Two Souls), with an emphasis on non-linear methods of experiencing a story. Description of game from their website: “Enter the near-future metropolis of Detroit in 2038 – a city rejuvenated by the introduction of highly advanced androids … Continue reading Case Study // Detroit: Become Human

Case Study // Punchdrunk Theatre

  Company website: https://www.punchdrunk.org.uk/ Punchdrunk in their own words: “Since 2000, Punchdrunk has pioneered a game changing form of theatre in which roaming audiences experience epic storytelling inside sensory theatrical worlds. Blending classic texts, physical performance, award-winning design installation and unexpected sites, the company's infectious format rejects the passive obedience usually expected of audiences. Punchdrunk … Continue reading Case Study // Punchdrunk Theatre

Meeting with Tom // 12/06/18

New ideas previous to meeting: Some form of time impacted result: Sounds deteriorate over time? (Fragmented narrative, more distorted?) Entirely or slightly different events dependant on the time they occur at? Non-linearity Activating some sounds before others changes the others // gets rid of them entirely? Meeting: Potential space – G.07 Relatively small, stands for … Continue reading Meeting with Tom // 12/06/18

Notes // “Sound – A Reader in Theatre Practice” by Ross Brown

Any sound heard in a theatre context is assumed to be deliberate. The sound of and usher // audience // general situation specific sounds are assumed not to be part of it. When this is broken it can be exciting. pg82 Scott Gibbons: Statement on the Relationship Between Sound and Theatre pg103 What sounds are … Continue reading Notes // “Sound – A Reader in Theatre Practice” by Ross Brown

Second Week // Aesthetics & Research

This post outlines some early reading, questions and areas of interest with regards to the overall aesthetic and the more general question of how the project might sound, look and feel? Throughout this project it will be necessary to research a number of separate, but related, areas: Theatrical Sound Design Site-specific discussions and examples of … Continue reading Second Week // Aesthetics & Research

Initial Thoughts // Mission Statement

The aim of my project will be to develop a real-world space which responds to interaction in a similar way to that of a game world. Using a combination of Arduino sensors, Wwise and Unity I aim to devise methods of real world interaction which produce changes in overall atmosphere, one-off events or a developing … Continue reading Initial Thoughts // Mission Statement